Resume & GitHub

Jason Gold

8 Forman Lane, Manalapan, New Jersey 07726
732-637-7500 | jasongold500@gmail.com | www.linkedin.com/in/jason-z-gold


EXPERIENCE

Integral Biometrics, Freehold, NJ (Hybrid)
DevOps Engineer | 04/2023 – Present

  • Enhanced software development efficiency by researching and testing various CI/CD tools, identifying optimal solutions for streamlined operations.
  • Resolved critical repository issues, ensuring integrity and stability across version control systems, resulting in seamless development workflows.
  • Accelerated build and deployment processes by implementing strategic changes to CI/CD workflows, achieving a measurable reduction in processing time and errors.
  • Pioneered the development of a multi-threaded, asynchronous diagnostic tool, empowering the company to self-diagnose software issues and significantly reducing troubleshooting time.

LifeForce Games, San Diego, CA (Remote)
Unity Developer 1 | 06/2022 – 02/2023

  • Designed and implemented a user-friendly sound package in Unity using Scriptable Objects, enabling designers to create and manage audio assets more efficiently.
  • Optimized gameplay experience by streamlining the camera system for a 3rd-person tower defense game using Cinemachine, enhancing player control and perspective.
  • Built an advanced inventory system to manage player-acquired items, ensuring seamless storage and retrieval functionality.
  • Developed a dynamic item interaction system, leveraging Scriptable Objects to enable upgrades, powerups, and debuffs for a more engaging gameplay experience.
  • Engineered an innovative mesh baking system, integrating Mesh Baker by Ian Deane to efficiently add and remove items from meshes, improving game asset management.

Backwoods Gaming, Manalapan, NJ (Remote)
Generalist Programmer | 12/2021 – 01/2023

  • Developed and maintained ship-building and mini-game systems, delivering innovative features that enhanced gameplay mechanics and player engagement.
  • Led the management of project requirements, ensuring timely achievement of objectives through proactive self-monitoring and adaptability.
  • Designed game elements adhering to specifications and technical limitations, successfully aligning with established design and gameplay objectives.
  • Collaborated cross-functionally with art, production, and programming teams, crafting innovative game elements that improved quality and player satisfaction.

PlayAGS, Scottsdale, AZ (Remote)
Software Engineer 1 | 12/2021 – 05/2022

  • Revamped legacy casino games by recreating them in updated proprietary frameworks and Unity, modernizing gameplay and enhancing compatibility.
  • Led the development of a new game prototype, driving innovation and setting the foundation for future projects.
  • Collaborated with artists and mathematicians to ensure accurate integration of mathematical models and visual assets, delivering polished and immersive gameplay experiences.
  • Designed and implemented robust software solutions in partnership with development and testing teams, meeting client requirements for functionality, scalability, and performance.

Integral Biometrics, Freehold, NJ (Remote)
Lead Unity Programmer | 03/2020 – 11/2020

  • Led and scaled a development team, growing from 4 to 6 members to support the successful delivery of a fingerprint/iris authentication training video game in Unity.
  • Developed an in-game real-time communication system, utilizing service subscriptions with WebSocket servers to display live information effectively.
  • Designed and implemented in-game animations using Unity’s built-in animator, enhancing visual engagement and user experience.
  • Delivered a Unity-based training solution, exclusively adopted by Johnson & Johnson factories in Europe, showcasing its effectiveness in employee training programs.

EDUCATION

Champlain College, Burlington, VT (Remote)
Master of Science, Cybersecurity Analytics | 08/2025 (Expected)

Champlain College, Burlington, VT (Hybrid)
Bachelor of Science, Game Programming | 05/2021

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